![]() To go from I am almost dead to fully rested and recharge after a goods night rest is a boon to the players. Which is no surprise to anyone I would think. Healing: In our campaign the number one C&C rule that the players did not like was the resting rule. I to as a DM also have gotten to use to online tools and more then once I had to scramble to cover up for my crutch being removed. (This has been corrected) The players were very use to having a digital character sheet. The biggest snag was not having a C&C character sheet in Roll20. It’s a little more work to setup a C&C game. Setup: Setting up a 5e game on Roll20 is relatively easy. So half way through the moat house I called an audible and moved the story to the Mines of Mayhem. I really didn’t grasp how big this Mega dungeon was. Modules: My original plan was to take the players through T1-4 Temple of Elemental Evil (1e).Īnd here is the first place I learn of one of my faults, hubris. But for the last 5 years DM and playing 5e or Pathfinder. The players: 1 of the players have been playing since D&D 3.5, 2 players have been playing since AD&D 2nd edition and 1 player started with Castles and Crusades and has moved on to 5eĭM: Started gaming with the Dungeons & Dragons-Holmes Basic and have been playing on and off since then. This is what I observed about our game and habits of today’s gamers and my DM style. Two years ago, I invited some members of my gaming group to try a “Old School Dungeon Crawl”. Just for the record I like both C&C and 5e These are my observations when players who are use to current RPG trends try C&C and a dungeon crawl.
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